StartLearnBuildTokensResourcesConverseBlogLibrary
    HomeTrack GamingModule 0Curated

    Table of contents

    • Curated Material - Patterns and Trust
    Curated Material - Patterns and Trust

    An illuminating podcast by the Center of Humane Technology, a discussion between Tristan Harris and Yuval Noah Harari that will give us not just a broader look into the patterns of human history, but also a deeper understanding of the attention economy.

    Breaking down what the most successful games are and what makes them tick. A good overview on how game designers create games to find success in the app stores.

    A must-read for anyone creating games, as economies and user interactions are what form the basis of trust. More relevant than ever before, especially for Web 3 game developers.

    A game designer analyzes how playing with pattern recognition can lead to disjointed realities.

    A fun talk by philosopher-comic Emily Levine to help us think in complementary opposites. She enjoins us to think like tricksters as the trickster has the ability to hold his ideas lightly so that he can let room in for new ideas or to see the contradictions or the hidden problems with his ideas.

    Previous
    Crafted
    Next
    Module 1